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New Super Mario Bros.[a] is a platform video game developed and published by Nintendo for the Nintendo DS. It was first released in May 2006 in North America and Japan, and in PAL regions in June 2006. It is the first installment in the New Super Mario Bros. subseries of the Super Mario franchise, and follows Mario as he fights his way through Bowser's henchmen to rescue Princess Peach. Mario has access to several power-ups that help him complete his quest, including the Super Mushroom, the Fire Flower, and the Super Star, each giving him unique abilities. While traveling through eight worlds with more than 80 levels, Mario must defeat Bowser Jr. and Bowser before saving Princess Peach.
Gameplay
New Super Mario Bros. was commercially successful and received positive reviews; praise went towards the game's improvements made to the Mario franchise and faithfulness to older Mario games, while criticism was targeted at its low difficulty level and many critics noted its similarity to previous games. It sold over 30 million copies worldwide, making it the best-selling game for the Nintendo DS and one of the best-selling video games of all time. The game's success led to a line of sequels released for the Wii, Nintendo 3DS, Wii U, and Nintendo Switch.and were inspired by Araki's trip to Italy in his 20s and his studies of Michelangelo's sculptures.
New Super Mario Bros. is a side-scrolling video game. While the game is seen in 2D, most of the characters and objects are 3D polygonal renderings on 2D backgrounds, resulting in a 2.5D effect that visually simulates 3D computer graphics. The player can play as either Mario, or his younger brother, Luigi. Similar to previous Mario games, Mario and Luigi can jump, crouch, collect coins, stomp on enemies, and break open blocks. Moves from 3D Mario games reappear in New Super Mario Bros., including the ground pound, triple jump, and wall jump. Enemies from previous games, such as Boos, are also reintroduced.
Between eight and twelve levels are available in each of eight worlds in New Super Mario Bros., which are shown on the Nintendo DS's bottom touch screen while the player is viewing the world map in the game. The map of the currently selected world appears on the top screen, which is used to navigate between the world's levels. The goal of each level is to reach a black flag at the end of the level. At the end of each world, a boss must be defeated before proceeding to the next world. There are six power-ups available in New Super Mario Bros.; the game allows the player to store an extra power-up when he is already using one, a feature carried over from Super Mario World. Three power-ups from Super Mario Bros. return in the game: the Super Mushroom makes Mario grow in size, the Fire Flower lets Mario throw fireballs, and the Starman makes Mario temporarily invincible. Three more power-ups are introduced in New Super Mario Bros.: the Blue Koopa Shell lets Mario withdraw into a shell to protect himself and perform a "shell dash" attack. He also swims faster when in this form. The Mega Mushroom grows Mario to an incredible size, where he can destroy everything in his path, and the Mini-Mushroom causes Mario to shrink, allowing him to enter tiny passageways. Mini Mario is so light that he can run on water and jump extremely high
The multiplayer mode in New Super Mario Bros. features two players against each other as they play as Mario and Luigi in one of five stages, in which they try to be the first to obtain a preset number of stars. Both players can attack each other in attempts to steal the other player's stars. Jumping on the opponent's character will make them lose one star while performing a ground pound will lose them three. In addition, some minigames previously available in Super Mario 64 DS have returned and now offer multiplayer options for added replay value. The minigames are divided into four categories: Action, Puzzle, Table and Variety. New Super Mario Bros. features eighteen minigames for single players and ten minigames for multiple players. Plot
Mario/Luigi and Princess Peach are walking together, when all of a sudden, Mario/Luigi notice gray clouds forming over the Mushroom Kingdom. Lightning then strikes Princess Peach's castle, causing Mario/Luigi to run towards the castle to investigate. Bowser Jr. then appears, sneaking up on the princess from behind and kidnapping her, causing Mario/Luigi to run back to save her. Mario/Luigi chase Bowser Jr. and fight him, only to fail to save Princess Peach and lose their Super Mario/Luigi form, then continue to chase Bowser Jr. through 8 “Worlds,” fighting Bowser Jr. along the way but failing to save Princess Peach. When Bowser Jr. fails to defeat Mario/Luigi alone, he retreats from a tower to a castle and relies on Bowser/advanced enemies to defeat Mario/Luigi. In the castle of “World 1,” Bowser Jr. leaves Mario/Luigi to fight Bowser. The boss is highly reminiscent of the Bowser boss in the original “Super Mario Bros.” Mario/Luigi fight Bowser on a bridge above a pit filled with lava. They activate a button, causing the bridge to collapse and Bowser to fall into the pit filled with lava below him. The lava burns off Bowser’s skin and flesh, leaving an undead skeleton and introducing Dry Bowser. In the first castle of “World 8,” Bowser Jr. leaves Mario/Luigi to fight Dry Bowser. Mario/Luigi fight Dry Bowser on a bridge above a deep pit. They activate a button, causing the bridge to collapse and Dry Bowser to fall into the deep pit below him and break. Bowser Jr. then retreats to Bowser’s Castle. When Mario/Luigi face Bowser Jr., he puts Dry Bowser’s bones into a cauldron, causing him to turn back into his original state and making him more powerful. Mario/Luigi then fight Bowser and Bowser Jr. on a bridge above a deep pit. They activate a button, causing Bowser (and Bowser Jr. if Bowser Jr. wasn’t defeated) to fall into the deep pit below them. Princess Peach is then freed, and she thanks Mario/Luigi and kisses them on the cheek. In the post-credits scene, Bowser Jr. is dragging Bowser, who is unconscious, by his tail. He then looks at the screen and growls, breaking the fourth wall.
Development
Nintendo announced on January 21, 2006, that New Super Mario Bros. would launch for the Nintendo DS on May 7, 2006. The game's new power-ups were also introduced at the same time, including the Blue Koopa Shell and the Mega Mushroom. Nintendo further mentioned that the game would be played in 2D, but use 3D models to create a 2.5D look and feel. The May 7 release was later delayed towards May 21, 2006, but the game's release date was eventually only pushed back slightly to May 15 of that year; Nintendo also planned to release the game around the same time that the Nintendo DS Lite launched, on June 11, 2006.
New Super Mario Bros. is the first original 2D platform game to feature Mario since Super Mario Land 2: 6 Golden Coins in 1992. New Super Mario Bros. was available for play at E3 in 2005. The game's designers were given much more freedom with designs in New Super Mario Bros. compared to previous 2D Mario games. Characters, enemies, and objects could now be created with much more detailed animations, without requiring that they would be designed by hand. To provide visual cues, the developers made the game's camera more dynamic; it zooms in and out of action depending on the situation to provide focus where necessary.
Physics play an important role in New Super Mario Bros.'s improved game mechanics. Without the rigid restrictions of tile-based sprites and backgrounds, the designers were free to explore new gameplay mechanics. When Mario lands on top of a tree, it teeters over and eventually falls if he is stationary for too long. Mario can also swing on ropes and walk on wires that bend and stretch under his weight.
Early in the game's development, the developers planned not to use voice acting for the game to stay true to the spirit of Super Mario Bros.; however, voice acting was eventually embraced by the developers, who decided that it would serve the game in a positive manner. Although voice acting was used in earlier 2D Mario remakes, New Super Mario Bros. is the first original 2D Mario game to use voice acting. Charles Martinet returned to voice Mario and Luigi, along with Nicole Mills as Princess Peach and Dolores Rogers as Bowser Jr. New Super Mario Bros. features original music composed by Asuka Ohta and Hajime Wakai under the direction of the Super Mario Bros. series composer, Koji Kondo, who also created the "Aboveground BGM", the main theme for regular levels. The game's music dictates gameplay; enemies jump and dance in time to the music. Predicting enemy movements, players can time their jumps with enemy movements to reach otherwise inaccessible areas.
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